Sound Design and Prototyping
نویسندگان
چکیده
Bedersen's system is one-way. It does not send information from the user to the environment such as the identity, location, or history of the particular user. Other investigations into lightweight interaction include Hudson [5] who demonstrated providing iconic auditory summaries of newly arrived email when a user flashes a colored card while walking by a sensor. This system still required active input from the user and only explored one use of audio in contrast to creating an additional auditory environment that does not require user input. We are currently exploring providing a range of information with Audio Aura: Employees at PARC can use the system to augment their physical environment with information about their colleagues. For example, they can hear a greeting at the entryway to the office of a colleague who is out for the day. Audio Aura can also create an iconic summary of a person's recent activity (also at the entryway to their office), perhaps indicating that they had left just a few minutes earlier. The audio content can also reflect the history of the person wearing the device. Following the previous example, if I again passed a colleague's office, the summary of their activity might only reflect the time since my last visit. Since Audio Aura knows the identity of the user, the system can deliver personalized information such as a summary of newly arrived email messages while pouring coffee in the break room or hearing a reminder for a meeting that is about to start. Various artifacts can trigger auditory cues; for example, standing near a bookshelf may trigger a message about recent acquisitions. The longer a user lingers, the more detail s/he receives. Because we intend this system for lightweight interaction, the design of the auditory cues must avoid the " alarm " paradigm so frequently found in computational environments. One method we are exploring is imbedding cues into a running. low-level soundtrack, so that the user is not startled by the sudden impingement of clearly artificial sound. We also combine sound effects, music, and voice into a rich, multi-layered environment which allows behavioral complexity. For example, because speech tends to carry foreground information, it may not be heard unless the user lingers in a location for more than a few seconds. Mapping Audio Aura's complex matrix of system behaviors to a multi-layered sound design has been aided by prototyping it in VRML 2.0, …
منابع مشابه
Prototyping Tools and Techniques
We begin with our definition of a prototype and then discuss prototypes as design artifacts, introducing four dimensions for analyzing them. We then discuss the role of prototyping within the design process, in particular the concept of a design space, and how it is expanded and contracted by generating and selecting design ideas. The next three sections describe specific prototyping approaches...
متن کاملRethinking Prototyping for Audio Games: On Different Modalities in the Prototyping Process
There are many similarities between prototyping for traditional computer games and prototyping for other interactive systems, for example, applications for the work place. In most cases, pen and paper are used to initially test design ideas and feasibility. However, in audio games pen and paper can be rather useless for sketching the user experience of sound. In this paper, we argue that conven...
متن کاملDesign, Evaluation and Prototyping of a New Robotic Mechanism for Ultrasound Imaging
This paper presents a new robotic mechanism for ultrasound imaging. The device is placed on a patient's body by an operator, and an ultrasound expert controls the motions of the device to obtain ultrasound images. The paper focuses on the robotic mechanism that performs ultrasound imaging. The design of the mechanism is based on two approaches to produce center of motion for an ultrasound probe...
متن کاملA System for Sketching in Hardware: Do-It-Yourself Interfaces for Sound and Music Computing
A system for Do-It-Yourself (DIY) interface designs focused on sound and music computing has been developed. The system is based on the Create USB Interface (CUI), which is an open source microcontroller prototyping board together with the GROVE system of interchangeable transducers. Together, these provide a malleable and fluid prototyping process of ‘Sketching in Hardware’ for both music and ...
متن کاملRapid prototyping and evaluation of intelligent environments using immersive video
A major problem in developing ubiquitous computing applications is the simulation of the required infrastructure and the environment in which they are to be deployed. Developers have to rely on either low-fidelity techniques (such as paper prototypes and mental walk-throughs) or simply wait for a full scale deployment. Similarly, even where an existing infrastructure exists preliminary evaluati...
متن کاملDesign and measurements of a broadband two-dimensional acoustic lens
We describe the design, fabrication, and measurement of a 2D broadband gradient index acoustic lens in air. The index of refraction is tuned by controlling the dimensions of acoustic metamaterial unit cell inclusions designed through numerical simulations. The lens was fabricated in plastic through rapid prototyping stereolithography, and measurements of the sound field show good agreement with...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 1997